CBL is an innovative educational approach that
places a strong emphasis on addressing real-world problems (Challenge Based
Learning CBL Implementation Report, 2011). It diverges from traditional
teaching methods by immersing students in complex, multifaceted issues that
require critical thinking and problem-solving skills. Through collaborative
efforts, students work together to explore, analyze, and devise solutions for
these challenges. Furthermore, CBL encourages interdisciplinary learning, which
means that students draw from multiple fields of study to approach a problem
holistically. This not only enhances their subject-specific knowledge but also
fosters a broader understanding of how different disciplines intersect and
contribute to problem-solving (2017 Horizon Report, 2017).
Technology:
Immersive Technologies in CBL
Key Trend: The integration of immersive technologies, such Augmented Reality
(AR), in Challenge Based Learning has been a significant trend. These
technologies offer students the opportunity to engage with content in a more
interactive and experiential manner. By creating simulated environments or
augmenting the real world with digital information, students can have a more
immersive learning experience.
Forces
Impacting the Trend and the Technology:
1. Advancements
in Hardware and Software:
- Impact on Trend: Continuous advancements in hardware capabilities
(e.g., more powerful processors, higher resolution displays) and software
development (e.g., sophisticated rendering engines, realistic simulations) have
made immersive technologies more accessible and effective for educational
purposes. This has facilitated their integration into Challenge Based Learning
environments.
- Impact on Technology: Improved hardware allows for more realistic and
detailed simulations, creating a more convincing and engaging learning
experience. Meanwhile, sophisticated software enables the creation of
interactive and dynamic environments, providing students with opportunities for
hands-on learning within the virtual or augmented space (Teixeira et al.,
2018).
2. Cost and
Accessibility:
- Impact on Trend: Initially, the cost of immersive technologies was a
barrier to widespread adoption in education. However, as economies of scale and
competition in the tech industry have driven down prices, these technologies
have become more accessible to educational institutions. This has contributed
to the trend of integrating immersive technologies into CBL.
- Impact on Technology: Lower costs mean that more schools and
educational institutions can afford to invest in immersive technology. This, in
turn, allows a broader range of students to benefit from immersive learning
experiences. Additionally, increased accessibility fosters innovation, as more
educators and developers have the opportunity to experiment with and create
educational content for these platforms.
In conclusion, the integration of
immersive technologies in Challenge Based Learning represents a significant
trend that leverages advancements in hardware and software as well as increased
accessibility due to reduced costs. These forces work together to make
immersive learning experiences more engaging and accessible to a wider range of
students, enhancing the overall effectiveness of CBL as an educational approach.
References
Teixeira,
M. F. N., D’Ávila, O. P., Da Rosa, D. C., Dhein, G., Kuhn, B. V., & Lopes,
J. C. (2018, July 11). CHALLENGE BASED LEARNING (CBL) NO CURSO DE ODONTOLOGIA
DA UNIVATES. International Journal on Active Learning, 2(1),
71–78. https://doi.org/10.15202/25262254.2017v2n1p71
Challenge Based Learning CBL Implementation
Report. (2011, March 21). EDUCAUSE Library. https://library.educause.edu/resources/2011/3/challenge-based-learning-cbl-implementation-report
2017 Horizon Report. (2017, February 15). EDUCAUSE Library. https://library.educause.edu/resources/2017/2/2017-horizon-report
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