الخميس، 14 سبتمبر 2023

 


CBL is an innovative educational approach that places a strong emphasis on addressing real-world problems (Challenge Based Learning CBL Implementation Report, 2011). It diverges from traditional teaching methods by immersing students in complex, multifaceted issues that require critical thinking and problem-solving skills. Through collaborative efforts, students work together to explore, analyze, and devise solutions for these challenges. Furthermore, CBL encourages interdisciplinary learning, which means that students draw from multiple fields of study to approach a problem holistically. This not only enhances their subject-specific knowledge but also fosters a broader understanding of how different disciplines intersect and contribute to problem-solving (2017 Horizon Report, 2017).

Technology: Immersive Technologies in CBL

Key Trend: The integration of immersive technologies, such Augmented Reality (AR), in Challenge Based Learning has been a significant trend. These technologies offer students the opportunity to engage with content in a more interactive and experiential manner. By creating simulated environments or augmenting the real world with digital information, students can have a more immersive learning experience.

Forces Impacting the Trend and the Technology:

1. Advancements in Hardware and Software:

   - Impact on Trend: Continuous advancements in hardware capabilities (e.g., more powerful processors, higher resolution displays) and software development (e.g., sophisticated rendering engines, realistic simulations) have made immersive technologies more accessible and effective for educational purposes. This has facilitated their integration into Challenge Based Learning environments.

   - Impact on Technology: Improved hardware allows for more realistic and detailed simulations, creating a more convincing and engaging learning experience. Meanwhile, sophisticated software enables the creation of interactive and dynamic environments, providing students with opportunities for hands-on learning within the virtual or augmented space (Teixeira et al., 2018).

2. Cost and Accessibility:

   - Impact on Trend: Initially, the cost of immersive technologies was a barrier to widespread adoption in education. However, as economies of scale and competition in the tech industry have driven down prices, these technologies have become more accessible to educational institutions. This has contributed to the trend of integrating immersive technologies into CBL.

   - Impact on Technology: Lower costs mean that more schools and educational institutions can afford to invest in immersive technology. This, in turn, allows a broader range of students to benefit from immersive learning experiences. Additionally, increased accessibility fosters innovation, as more educators and developers have the opportunity to experiment with and create educational content for these platforms.

 

In conclusion, the integration of immersive technologies in Challenge Based Learning represents a significant trend that leverages advancements in hardware and software as well as increased accessibility due to reduced costs. These forces work together to make immersive learning experiences more engaging and accessible to a wider range of students, enhancing the overall effectiveness of CBL as an educational approach.

References

Teixeira, M. F. N., D’Ávila, O. P., Da Rosa, D. C., Dhein, G., Kuhn, B. V., & Lopes, J. C. (2018, July 11). CHALLENGE BASED LEARNING (CBL) NO CURSO DE ODONTOLOGIA DA UNIVATES. International Journal on Active Learning, 2(1), 71–78. https://doi.org/10.15202/25262254.2017v2n1p71

Challenge Based Learning CBL Implementation Report. (2011, March 21). EDUCAUSE Library. https://library.educause.edu/resources/2011/3/challenge-based-learning-cbl-implementation-report

2017 Horizon Report. (2017, February 15). EDUCAUSE Library. https://library.educause.edu/resources/2017/2/2017-horizon-report

 

 

 

 

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